put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B " into HAIRETSUsb ---
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into HAIRETSUfb --
----
global DOOMS
put cd fld "KEY" & cd fld "KEYs" into SUKIYAKI
repeat with z=1 to 12
if item z of HAIRETSUsb is SUKIYAKI then put z into KAZUs
if item z of HAIRETSUfb is SUKIYAKI then put z into KAZUf
end repeat
if KAZUs is empty
then
subtract SEL from KAZUf
add 12 to KAZUf
put item KAZUf of HAIRETSUfb into DOOMS
else
subtract SEL from KAZUs
add 12 to KAZUs
put item KAZUs of HAIRETSUsb into DOOMS
end if
put DOOMS into cd fld "SOUSIN"
DOOM
--------------------------------
set cursor to 1002 --------**********
repeat with i=HAJIMEDA to OWARIDA
put 0 into REALs
put 0 into REALf
put 0 into BBBB
put char 1 to 2 of cd fld ( "fff" & i ) into ROTT
if ROTT is not empty
then
if char 2 of ROTT is not "#" and char 2 of ROTT is not "
then
put empty into char 2 of ROTT
put 1 into BBBB
end if
repeat with j=1 to 12
if item j of HAIRETSUs is ROTT then put j into REALs
if item j of HAIRETSUf is ROTT then put j into REALf
end repeat
if BBBB is 1
then
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
------char 2 of cd fld ("ggg" & i ) is "#" or
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
put (REALs - SEL +12) into REALs
put item REALs of HAIRETSUs into KETTEI
put KETTEI into char 1 of cd fld ( "fff" & i)
put item REALs of HAIRETSUsb into BOYON ----
put i into FLDNUM -------------------
HARETSU -------------------------
else
put (REALf - SEL+12) into REALf
put item REALf of HAIRETSUf into KETTEI
put KETTEI into char 1 of cd fld ( "fff" & i)
put item REALf of HAIRETSUfb into BOYON ----
put i into FLDNUM -------------------
HARETSU -------------------------
end if
else
if REALs is 0
then
put (REALf - SEL+12) into REALf
put item REALf of HAIRETSUf into KETTEI
put KETTEI into char 1 to 2 of cd fld ( "fff" & i)
put item REALf of HAIRETSUfb into BOYON ----
put i into FLDNUM -------------------
HARETSU -------------------------
end if
if REALf is 0
then
put (REALs - SEL+12) into REALs
put item REALs of HAIRETSUs into KETTEI
put KETTEI into char 1 to 2 of cd fld ( "fff" & i)
put item REALs of HAIRETSUsb into BOYON ----
put i into FLDNUM -------------------
HARETSU -------------------------
end if
end if
end if
end repeat
set cursor to 1072 ------*******
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON18"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON18"
end mouseLeave
genelaterSCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "bgenelater"
end if
end mouseEnter
on mouseLeave
hide cd fld "bgenelater"
end mouseLeave
button id 164TAIL
SINFO
#CARD
group id 83data
,TAIL
TINFO
button id 84TAIL
GINFO
scopupSCRP
on mouseEnter
hide me
end mouseEnter
OTAIL
HINFO
HYOJISCRP
on mouseUp
show group scopup
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON2"
end mouseEnter
on mouseLeave
hide cd fld "BALLON2"
end mouseLeave
KEYSCRP
on mouseDown
put "C" & return & "D" & return & "E" & return & "F" & return & "G" &return & "A" & return & "B" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
set cursor to 1001
hide cd fld "flat1"
hide cd fld "flat2"
hide cd fld "flat3"
put line it of menu_list into me
repeat with i=1 to 7
put "7" into cd fld ( "sev" & i )
end repeat
----B#,,F
if cd fld KEY is "B" and cd fld KEYs is "#"
then
put "C" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
if cd fld KEY is "E" and cd fld KEYs is "#"
then
put "F" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
if cd fld KEY is "F" and cd fld KEYs is "
then
put "E" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
-------
global REALKEY
put cd fld KEY into KEY
put cd fld KEYm into KEYm
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALKEY
if KEY is "D" then put 3 into REALKEY
if KEY is "E" then put 5 into REALKEY
if KEY is "F" then put 6 into REALKEY
if KEY is "G" then put 8 into REALKEY
if KEY is "A" then put 10 into REALKEY
if KEY is "B" then put 12 into REALKEY
if KEYs is "#" then put ( REALKEY + 1 ) into REALKEY
if KEYs is "
" then put ( REALKEY - 1 ) into REALKEY
if REALKEY is 0 then put 12 into REALKEY
--------
if cd fld "KEYm" is " "
then
put "
,m,m,
, ,m,m" into MEJAMI
put "1,3,5,6,8,10,12" into KEYHAI
hide cd fld "flat1"
hide cd fld "flat2"
hide cd fld "flat3"
hide cd fld "flatfive3"
hide cd fld "flatfive1"
else
put "m,m,
,m, ,
, " into MEJAMI
put "1,3,4,6,8,9,11" into KEYHAI
show cd fld "flat1"
show cd fld "flat2"
show cd fld "flat3"
hide cd fld "flatfive3"
hide cd fld "flatfive1"
end if
repeat with i =1 to 7
put item i of MEJAMI into cd fld ( i & "m" )
end repeat
--------
global CHRs , CHRf , REAL , BGAG
put KEYs into SHAFLA
repeat with i = 1 to 7
get item i of KEYHAI
add ( REALKEY - 1 ) to it
if it > 12 then put ( it - 12 ) into it
put it into REAL
NAMtoCHR
put ( (cd fld "KEY" )& ( cd fld "KEYs") & ( cd fld "KEYm" ) ) into BGAG
if BGAG is "G " or BGAG is "D " or BGAG is "A " or BGAG is "E " or BGAG is "B " or BGAG is "E m" or BGAG is "B m" or cd fld "KEYs" is "#"
then
put char 1 of CHRs into cd fld ("K" & i)
put char 2 of CHRs into cd fld ("s" & i)
else
put char 1 of CHRf into cd fld ("K" & i)
put char 2 of CHRf into cd fld ("s" & i)
end if
end repeat
------
-- c
if cd fld "KEY" is "C" and cd fld "KEYs" is "
then
put "C" into cd fld "K1"
put "
" into cd fld "S1"
end if
--
if cd fld "KEYm" is "m"
then
show cd fld "flatfive1"
hide cd fld "flatfive2"
else
show cd fld "flatfive2"
hide cd fld "flatfive1"
end if
---------
if BGAG is "C
" or BGAG is "A
m" then put cd bmp "flat7" into cd bmp "HYOJI"
if BGAG is "G
" or BGAG is "E
m" then put cd bmp "flat6" into cd bmp "HYOJI"
if BGAG is "D
" or BGAG is "B
m" then put cd bmp "flat5" into cd bmp "HYOJI"
if BGAG is "A
" or BGAG is "F m" then put cd bmp "flat4" into cd bmp "HYOJI"
if BGAG is "E
" or BGAG is "C m" then put cd bmp "flat3" into cd bmp "HYOJI"
if BGAG is "B
" or BGAG is "G m" then put cd bmp "flat2" into cd bmp "HYOJI"
if BGAG is "F " or BGAG is "D m" then put cd bmp "flat1" into cd bmp "HYOJI"
if BGAG is "C " or BGAG is "A m" then put cd bmp "none" into cd bmp "HYOJI"
if BGAG is "G " or BGAG is "E m" then put cd bmp "sharp1" into cd bmp "HYOJI"
if BGAG is "D " or BGAG is "B m" then put cd bmp "sharp2" into cd bmp "HYOJI"
if BGAG is "A " or BGAG is "F#m" then put cd bmp "sharp3" into cd bmp "HYOJI"
if BGAG is "E " or BGAG is "C#m" then put cd bmp "sharp4" into cd bmp "HYOJI"
if BGAG is "B " or BGAG is "G#m" then put cd bmp "sharp5" into cd bmp "HYOJI"
if BGAG is "F# " or BGAG is "D#m" then put cd bmp "sharp6" into cd bmp "HYOJI"
if BGAG is "C# " or BGAG is "A#m" then put cd bmp "sharp7" into cd bmp "HYOJI"
end if---------
set cursor to 1072
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON1"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON1"
end mouseLeave
CTAIL
KEYsSCRP
on mouseDown
put " " & return & "#" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
set cursor to 1001
hide cd fld "flat1"
hide cd fld "flat2"
hide cd fld "flat3"
put line it of menu_list into me
repeat with i=1 to 7
put "7" into cd fld ( "sev" & i )
end repeat
----B#,,F
if cd fld KEY is "B" and cd fld KEYs is "#"
then
put "C" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
if cd fld KEY is "E" and cd fld KEYs is "#"
then
put "F" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
if cd fld KEY is "F" and cd fld KEYs is "
then
put "E" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
-------
global REALKEY
put cd fld KEY into KEY
put cd fld KEYm into KEYm
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALKEY
if KEY is "D" then put 3 into REALKEY
if KEY is "E" then put 5 into REALKEY
if KEY is "F" then put 6 into REALKEY
if KEY is "G" then put 8 into REALKEY
if KEY is "A" then put 10 into REALKEY
if KEY is "B" then put 12 into REALKEY
if KEYs is "#" then put ( REALKEY + 1 ) into REALKEY
if KEYs is "
" then put ( REALKEY - 1 ) into REALKEY
if REALKEY is 0 then put 12 into REALKEY
--------
if cd fld "KEYm" is " "
then
put "
,m,m,
, ,m,m" into MEJAMI
put "1,3,5,6,8,10,12" into KEYHAI
hide cd fld "flat1"
hide cd fld "flat2"
hide cd fld "flat3"
hide cd fld "flatfive3"
hide cd fld "flatfive1"
else
put "m,m,
,m, ,
, " into MEJAMI
put "1,3,4,6,8,9,11" into KEYHAI
show cd fld "flat1"
show cd fld "flat2"
show cd fld "flat3"
hide cd fld "flatfive3"
hide cd fld "flatfive1"
end if
repeat with i =1 to 7
put item i of MEJAMI into cd fld ( i & "m" )
end repeat
--------
global CHRs , CHRf , REAL , BGAG
put KEYs into SHAFLA
repeat with i = 1 to 7
get item i of KEYHAI
add ( REALKEY - 1 ) to it
if it > 12 then put ( it - 12 ) into it
put it into REAL
NAMtoCHR
put ( (cd fld "KEY" )& ( cd fld "KEYs") & ( cd fld "KEYm" ) ) into BGAG
if BGAG is "G " or BGAG is "D " or BGAG is "A " or BGAG is "E " or BGAG is "B " or BGAG is "E m" or BGAG is "B m" or cd fld "KEYs" is "#"
then
put char 1 of CHRs into cd fld ("K" & i)
put char 2 of CHRs into cd fld ("s" & i)
else
put char 1 of CHRf into cd fld ("K" & i)
put char 2 of CHRf into cd fld ("s" & i)
end if
end repeat
------
-- c
if cd fld "KEY" is "C" and cd fld "KEYs" is "
then
put "C" into cd fld "K1"
put "
" into cd fld "S1"
end if
--
if cd fld "KEYm" is "m"
then
show cd fld "flatfive1"
hide cd fld "flatfive2"
else
show cd fld "flatfive2"
hide cd fld "flatfive1"
end if
---------
if BGAG is "C
" or BGAG is "A
m" then put cd bmp "flat7" into cd bmp "HYOJI"
if BGAG is "G
" or BGAG is "E
m" then put cd bmp "flat6" into cd bmp "HYOJI"
if BGAG is "D
" or BGAG is "B
m" then put cd bmp "flat5" into cd bmp "HYOJI"
if BGAG is "A
" or BGAG is "F m" then put cd bmp "flat4" into cd bmp "HYOJI"
if BGAG is "E
" or BGAG is "C m" then put cd bmp "flat3" into cd bmp "HYOJI"
if BGAG is "B
" or BGAG is "G m" then put cd bmp "flat2" into cd bmp "HYOJI"
if BGAG is "F " or BGAG is "D m" then put cd bmp "flat1" into cd bmp "HYOJI"
if BGAG is "C " or BGAG is "A m" then put cd bmp "none" into cd bmp "HYOJI"
if BGAG is "G " or BGAG is "E m" then put cd bmp "sharp1" into cd bmp "HYOJI"
if BGAG is "D " or BGAG is "B m" then put cd bmp "sharp2" into cd bmp "HYOJI"
if BGAG is "A " or BGAG is "F#m" then put cd bmp "sharp3" into cd bmp "HYOJI"
if BGAG is "E " or BGAG is "C#m" then put cd bmp "sharp4" into cd bmp "HYOJI"
if BGAG is "B " or BGAG is "G#m" then put cd bmp "sharp5" into cd bmp "HYOJI"
if BGAG is "F# " or BGAG is "D#m" then put cd bmp "sharp6" into cd bmp "HYOJI"
if BGAG is "C# " or BGAG is "A#m" then put cd bmp "sharp7" into cd bmp "HYOJI"
end if---------
set cursor to 1072
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON1"
end mouseEnter
on mouseLeave
hide cd fld "BALLON1"
end mouseLeave
TAIL
KEYmSCRP
on mouseDown
put " " & return & "m" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
set cursor to 1001
hide cd fld "flat1"
hide cd fld "flat2"
hide cd fld "flat3"
put line it of menu_list into me
repeat with i=1 to 7
put "7" into cd fld ( "sev" & i )
end repeat
----B#,,F
if cd fld KEY is "B" and cd fld KEYs is "#"
then
put "C" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
if cd fld KEY is "E" and cd fld KEYs is "#"
then
put "F" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
if cd fld KEY is "F" and cd fld KEYs is "
then
put "E" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
-------
global REALKEY
put cd fld KEY into KEY
put cd fld KEYm into KEYm
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALKEY
if KEY is "D" then put 3 into REALKEY
if KEY is "E" then put 5 into REALKEY
if KEY is "F" then put 6 into REALKEY
if KEY is "G" then put 8 into REALKEY
if KEY is "A" then put 10 into REALKEY
if KEY is "B" then put 12 into REALKEY
if KEYs is "#" then put ( REALKEY + 1 ) into REALKEY
if KEYs is "
" then put ( REALKEY - 1 ) into REALKEY
if REALKEY is 0 then put 12 into REALKEY
--------
if cd fld "KEYm" is " "
then
put "
,m,m,
, ,m,m" into MEJAMI
put "1,3,5,6,8,10,12" into KEYHAI
hide cd fld "flat1"
hide cd fld "flat2"
hide cd fld "flat3"
hide cd fld "flatfive3"
hide cd fld "flatfive1"
else
put "m,m,
,m, ,
, " into MEJAMI
put "1,3,4,6,8,9,11" into KEYHAI
show cd fld "flat1"
show cd fld "flat2"
show cd fld "flat3"
hide cd fld "flatfive3"
hide cd fld "flatfive1"
end if
repeat with i =1 to 7
put item i of MEJAMI into cd fld ( i & "m" )
end repeat
--------
global CHRs , CHRf , REAL , BGAG
put KEYs into SHAFLA
repeat with i = 1 to 7
get item i of KEYHAI
add ( REALKEY - 1 ) to it
if it > 12 then put ( it - 12 ) into it
put it into REAL
NAMtoCHR
put ( (cd fld "KEY" )& ( cd fld "KEYs") & ( cd fld "KEYm" ) ) into BGAG
if BGAG is "G " or BGAG is "D " or BGAG is "A " or BGAG is "E " or BGAG is "B " or BGAG is "E m" or BGAG is "B m" or cd fld "KEYs" is "#"
then
put char 1 of CHRs into cd fld ("K" & i)
put char 2 of CHRs into cd fld ("s" & i)
else
put char 1 of CHRf into cd fld ("K" & i)
put char 2 of CHRf into cd fld ("s" & i)
end if
end repeat
------
-- c
if cd fld "KEY" is "C" and cd fld "KEYs" is "
then
put "C" into cd fld "K1"
put "
" into cd fld "S1"
end if
--
if cd fld "KEYm" is "m"
then
show cd fld "flatfive1"
hide cd fld "flatfive2"
else
show cd fld "flatfive2"
hide cd fld "flatfive1"
end if
---------
if BGAG is "C
" or BGAG is "A
m" then put cd bmp "flat7" into cd bmp "HYOJI"
if BGAG is "G
" or BGAG is "E
m" then put cd bmp "flat6" into cd bmp "HYOJI"
if BGAG is "D
" or BGAG is "B
m" then put cd bmp "flat5" into cd bmp "HYOJI"
if BGAG is "A
" or BGAG is "F m" then put cd bmp "flat4" into cd bmp "HYOJI"
if BGAG is "E
" or BGAG is "C m" then put cd bmp "flat3" into cd bmp "HYOJI"
if BGAG is "B
" or BGAG is "G m" then put cd bmp "flat2" into cd bmp "HYOJI"
if BGAG is "F " or BGAG is "D m" then put cd bmp "flat1" into cd bmp "HYOJI"
if BGAG is "C " or BGAG is "A m" then put cd bmp "none" into cd bmp "HYOJI"
if BGAG is "G " or BGAG is "E m" then put cd bmp "sharp1" into cd bmp "HYOJI"
if BGAG is "D " or BGAG is "B m" then put cd bmp "sharp2" into cd bmp "HYOJI"
if BGAG is "A " or BGAG is "F#m" then put cd bmp "sharp3" into cd bmp "HYOJI"
if BGAG is "E " or BGAG is "C#m" then put cd bmp "sharp4" into cd bmp "HYOJI"
if BGAG is "B " or BGAG is "G#m" then put cd bmp "sharp5" into cd bmp "HYOJI"
if BGAG is "F# " or BGAG is "D#m" then put cd bmp "sharp6" into cd bmp "HYOJI"
if BGAG is "C# " or BGAG is "A#m" then put cd bmp "sharp7" into cd bmp "HYOJI"
end if---------
set cursor to 1072
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON1"
end mouseEnter
on mouseLeave
hide cd fld "BALLON1"
end mouseLeave
TAIL
K1SCRP
on mouseDown
if cd fld "KEYm" is " "
then
put the char 2 of short name of me into NUMB
put "
maj7" & return & "
maj" & return & "
6" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "
" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put " " into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
if it is 3
then
put " " into cd fld (NUMB & "m" )
put "6" into cd fld ("sev" & NUMB )
end if
end if
end if
if cd fld "KEYm" is "m"
then
put the char 2 of short name of me into NUMB
put "
m7" & return & "
m" & return & "
7" & return & "
m6" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "m" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put "m" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
if it is 3
then
put "m
" into cd fld (NUMB & "m" )
put "7" into cd fld ("sev" & NUMB )
end if
if it is 4
then
put "m" into cd fld (NUMB & "m" )
put "6" into cd fld ("sev" & NUMB )
end if
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON"
end mouseEnter
on mouseLeave
hide cd fld "BALLON"
end mouseLeave
CTAIL
s1data
TAIL
1mdata
K2SCRP
on mouseDown
if cd fld "KEYm" is " "
then
put the char 2 of short name of me into NUMB
put "
min7" & return & "
m" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "m" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put "m" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
end if
end if
if cd fld "KEYm" is "m"
then
put the char 2 of short name of me into NUMB
put "
m7-5" & return & "
m-5" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "m" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put "m" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON"
end mouseEnter
on mouseLeave
hide cd fld "BALLON"
end mouseLeave
DTAIL
s2data
TAIL
2mdata
mTAIL
K3SCRP
on mouseDown
if cd fld "KEYm" is " "
then
put the char 2 of short name of me into NUMB
put "
min7" & return & "
m" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "m" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put "m" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
end if
end if
if cd fld "KEYm" is "m"
then
put the char 2 of short name of me into NUMB
put "
7" & return & "
maj" & return & "
6" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "
" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put " " into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
if it is 3
then
put " " into cd fld (NUMB & "m" )
put "6" into cd fld ("sev" & NUMB )
end if
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON"
end mouseEnter
on mouseLeave
hide cd fld "BALLON"
end mouseLeave
ETAIL
s3data
TAIL
3mdata
mTAIL
INFO
K4SCRP
on mouseDown
if cd fld "KEYm" is " "
then
put the char 2 of short name of me into NUMB
put "
maj7" & return & "
maj" & return & "
6" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "
" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put " " into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
if it is 3
then
put " " into cd fld (NUMB & "m" )
put "6" into cd fld ("sev" & NUMB )
end if
end if
end if
if cd fld "KEYm" is "m"
then
put the char 2 of short name of me into NUMB
put "
m7" & return & "
m" & return & "
m6" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "m" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put "m" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
if it is 3
then
put "m" into cd fld (NUMB & "m" )
put "6" into cd fld ("sev" & NUMB )
end if
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON"
end mouseEnter
on mouseLeave
hide cd fld "BALLON"
end mouseLeave
FTAIL
!INFO
s4data
TAIL
"INFO
4mdata
#INFO
K5SCRP
on mouseDown
if cd fld "KEYm" is " "
then
put the char 2 of short name of me into NUMB
put "
7" & return & "
maj" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put " " into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put " " into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
end if
end if
if cd fld "KEYm" is "m"
then
put the char 2 of short name of me into NUMB
put "
7" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put " " into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put " " into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON"
end mouseEnter
on mouseLeave
hide cd fld "BALLON"
end mouseLeave
GTAIL
$INFO
s5data
TAIL
%INFO
5mdata
TAIL
&INFO
K6SCRP
on mouseDown
if cd fld "KEYm" is " "
then
put the char 2 of short name of me into NUMB
put "
min7" & return & "
m" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "m" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put "m" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
end if
end if
----
if cd fld "KEYm" is "m"
then
put the char 2 of short name of me into NUMB
put "
7" & return & "
maj" & return & "
6" & return & "
#m-5" & return & return & "
#m7-5" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
hide cd fld "flatfive3"
show cd fld "flat2"
---- put "
" into cd fld (NUMB & "m" )----
put "7" into cd fld ("sev" & NUMB )
if cd fld ( NUMB & "m" ) is "m"
then
put me into MYROOT
put cd fld ( "s" & ( char 2 of short name of me) ) into MYSHARP
if MYSHARP is " " then put empty into MYSHARP
put ( MYROOT & MYSHARP ) into MYNAME
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
repeat with i=1 to 12
if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
--if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "SHARP" into FLAGSF
subtract 1 from KAKUTEIs
add 12 to KAKUTEIs
put item KAKUTEIs of HAIRETSUs into VVVV
else
repeat with i=1 to 12
--if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "FLAT" into FLAGSF
subtract 1 from KAKUTEIf
add 12 to KAKUTEIf
put item KAKUTEIf of HAIRETSUf into VVVV
end if
put char 1 of VVVV into me
put char 2 of VVVV into cd fld ("s" & ( char 2 of short name of me ) )
put "
" into cd fld (NUMB & "m" ) ------
else
put "
" into cd fld (NUMB & "m" )
end if
end if
end if
if it is 2
then
hide cd fld "flatfive3"
show cd fld "flat2"
---- put " " into cd fld (NUMB & "m" )----
put " " into cd fld ("sev" & NUMB )
if cd fld ( NUMB & "m" ) is "m"
then
put me into MYROOT
put cd fld ( "s" & ( char 2 of short name of me) ) into MYSHARP
if MYSHARP is " " then put empty into MYSHARP
put ( MYROOT & MYSHARP ) into MYNAME
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
repeat with i=1 to 12
if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
--if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "SHARP" into FLAGSF
subtract 1 from KAKUTEIs
add 12 to KAKUTEIs
put item KAKUTEIs of HAIRETSUs into VVVV
else
repeat with i=1 to 12
--if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "FLAT" into FLAGSF
subtract 1 from KAKUTEIf
add 12 to KAKUTEIf
put item KAKUTEIf of HAIRETSUf into VVVV
end if
put char 1 of VVVV into me
put char 2 of VVVV into cd fld ("s" & ( char 2 of short name of me ) )
put " " into cd fld (NUMB & "m" ) ------
else
put " " into cd fld (NUMB & "m" )
end if
end if
-----end if
if it is 3
then
hide cd fld "flatfive3"
show cd fld "flat2"
---- put " " into cd fld (NUMB & "m" )----
put "6" into cd fld ("sev" & NUMB )
if cd fld ( NUMB & "m" ) is "m"
then
put me into MYROOT
put cd fld ( "s" & ( char 2 of short name of me) ) into MYSHARP
if MYSHARP is " " then put empty into MYSHARP
put ( MYROOT & MYSHARP ) into MYNAME
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
repeat with i=1 to 12
if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
--if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "SHARP" into FLAGSF
subtract 1 from KAKUTEIs
add 12 to KAKUTEIs
put item KAKUTEIs of HAIRETSUs into VVVV
else
repeat with i=1 to 12
--if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "FLAT" into FLAGSF
subtract 1 from KAKUTEIf
add 12 to KAKUTEIf
put item KAKUTEIf of HAIRETSUf into VVVV
end if
put char 1 of VVVV into me
put char 2 of VVVV into cd fld ("s" & ( char 2 of short name of me ) )
put " " into cd fld (NUMB & "m" ) ------
else
put " " into cd fld (NUMB & "m" )
end if
end if
if it is 4
then
show cd fld "flatfive3"
hide cd fld "flat2"
---put "m" into cd fld (NUMB & "m" )
---put " " into cd fld ("sev" & NUMB )
if cd fld ( NUMB & "m" ) is not "m" ------123123
then
put me into MYROOT
put cd fld ( "s" & ( char 2 of short name of me) ) into MYSHARP
if MYSHARP is " " then put empty into MYSHARP
put ( MYROOT & MYSHARP ) into MYNAME
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
repeat with i=1 to 12
if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
--if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "SHARP" into FLAGSF
add 1 to KAKUTEIs
put item KAKUTEIs of HAIRETSUs into VVVV
else
repeat with i=1 to 12
--if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "FLAT" into FLAGSF
add 1 to KAKUTEIf
put item KAKUTEIf of HAIRETSUf into VVVV
end if
put char 1 of VVVV into me
put char 2 of VVVV into cd fld ("s" & ( char 2 of short name of me ) )
put "m" into cd fld (NUMB & "m" ) -----
put " " into cd fld ("sev" & NUMB ) -----
else
put "m" into cd fld (NUMB & "m" ) -----
put " " into cd fld ("sev" & NUMB ) -----
end if
end if
if it is 5
then
show cd fld "flatfive3"
hide cd fld "flat2"
----put "m" into cd fld (NUMB & "m" )
----put "7" into cd fld ("sev" & NUMB )
if cd fld ( NUMB & "m" ) is not "m" ---123123
then
put me into MYROOT
put cd fld ( "s" & ( char 2 of short name of me) ) into MYSHARP
if MYSHARP is " " then put empty into MYSHARP
put ( MYROOT & MYSHARP ) into MYNAME
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
repeat with i=1 to 12
if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
--if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "SHARP" into FLAGSF
add 1 to KAKUTEIs
put item KAKUTEIs of HAIRETSUs into VVVV
else
repeat with i=1 to 12
--if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "FLAT" into FLAGSF
add 1 to KAKUTEIf
put item KAKUTEIf of HAIRETSUf into VVVV
end if
put char 1 of VVVV into me
put char 2 of VVVV into cd fld ("s" & ( char 2 of short name of me ) )
put "m" into cd fld (NUMB & "m" )
put "7" into cd fld ("sev" & NUMB )
else
put "m" into cd fld (NUMB & "m" )
put "7" into cd fld ("sev" & NUMB )
end if
end if
end if ----123123
----end if -----
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON"
end mouseEnter
on mouseLeave
hide cd fld "BALLON"
end mouseLeave
ATAIL
(INFO
s6data
TAIL
)INFO
6mdata
mTAIL
*INFO
K7SCRP
on mouseDown
if cd fld "KEYm" is " "
then
put the char 2 of short name of me into NUMB
put "
min7-5" & return & "
m-5" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
put "m" into cd fld ( NUMB & "m")
put "7" into cd fld ( "sev" & NUMB )
end if
if it is 2
then
put "m" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
end if
end if
----
if cd fld "KEYm" is "m"
then
put the char 2 of short name of me into NUMB
put "
7" & return & "
maj" & return & "
#m-5" & return & "
#dim" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
if it is 1
then
hide cd fld "flatfive2"
show cd fld "flat3"
---- put " " into cd fld (NUMB & "m" )----
put "7" into cd fld ("sev" & NUMB )
if cd fld ( NUMB & "m" ) is "m" or cd fld ( NUMB & "m" ) is "dim"
then
put me into MYROOT
put cd fld ( "s" & ( char 2 of short name of me) ) into MYSHARP
if MYSHARP is " " then put empty into MYSHARP
put ( MYROOT & MYSHARP ) into MYNAME
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
repeat with i=1 to 12
if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
--if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "SHARP" into FLAGSF
subtract 1 from KAKUTEIs
add 12 to KAKUTEIs
put item KAKUTEIs of HAIRETSUs into VVVV
else
repeat with i=1 to 12
--if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "FLAT" into FLAGSF
subtract 1 from KAKUTEIf
add 12 to KAKUTEIf
put item KAKUTEIf of HAIRETSUf into VVVV
end if
put char 1 of VVVV into me
put char 2 of VVVV into cd fld ("s" & ( char 2 of short name of me ) )
put " " into cd fld (NUMB & "m" ) ------
else
put " " into cd fld (NUMB & "m" )
end if
end if
end if
if it is 2
then
hide cd fld "flatfive2"
show cd fld "flat3"
---- put " " into cd fld (NUMB & "m" )----
put " " into cd fld ("sev" & NUMB )
if cd fld ( NUMB & "m" ) is "m" or cd fld ( NUMB & "m" ) is "dim"
then
put me into MYROOT
put cd fld ( "s" & ( char 2 of short name of me) ) into MYSHARP
if MYSHARP is " " then put empty into MYSHARP
put ( MYROOT & MYSHARP ) into MYNAME
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
repeat with i=1 to 12
if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
--if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "SHARP" into FLAGSF
subtract 1 from KAKUTEIs
add 12 to KAKUTEIs
put item KAKUTEIs of HAIRETSUs into VVVV
else
repeat with i=1 to 12
--if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "FLAT" into FLAGSF
subtract 1 from KAKUTEIf
add 12 to KAKUTEIf
put item KAKUTEIf of HAIRETSUf into VVVV
end if
put char 1 of VVVV into me
put char 2 of VVVV into cd fld ("s" & ( char 2 of short name of me ) )
put " " into cd fld (NUMB & "m" ) ------
else
put " " into cd fld (NUMB & "m" )
end if
end if
-----end if
if it is 3
then
show cd fld "flatfive2"
hide cd fld "flat3"
----put "m" into cd fld (NUMB & "m" )
----put " " into cd fld ("sev" & NUMB )
if cd fld ( NUMB & "m" ) is not "m" and cd fld ( NUMB & "m" ) is not "dim" ---123123
then
put me into MYROOT
put cd fld ( "s" & ( char 2 of short name of me) ) into MYSHARP
if MYSHARP is " " then put empty into MYSHARP
put ( MYROOT & MYSHARP ) into MYNAME
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
repeat with i=1 to 12
if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
--if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "SHARP" into FLAGSF
add 1 to KAKUTEIs
put item KAKUTEIs of HAIRETSUs into VVVV
else
repeat with i=1 to 12
--if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "FLAT" into FLAGSF
add 1 to KAKUTEIf
put item KAKUTEIf of HAIRETSUf into VVVV
end if
put char 1 of VVVV into me
put char 2 of VVVV into cd fld ("s" & ( char 2 of short name of me ) )
put "m" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
else
put "m" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
end if
if it is 4
then
hide cd fld "flatfive2"
hide cd fld "flat3"
----put "dim" into cd fld (NUMB & "m" )
----put " " into cd fld ("sev" & NUMB )
if cd fld ( NUMB & "m" ) is not "m" and cd fld ( NUMB & "m" ) is not "dim" ---123123
then
put me into MYROOT
put cd fld ( "s" & ( char 2 of short name of me) ) into MYSHARP
if MYSHARP is " " then put empty into MYSHARP
put ( MYROOT & MYSHARP ) into MYNAME
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
repeat with i=1 to 12
if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
--if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "SHARP" into FLAGSF
add 1 to KAKUTEIs
put item KAKUTEIs of HAIRETSUs into VVVV
else
repeat with i=1 to 12
--if item i of HAIRETSUs is MYNAME then put i into KAKUTEIs
if item i of HAIRETSUf is MYNAME then put i into KAKUTEIf
end repeat
PUT "FLAT" into FLAGSF
add 1 to KAKUTEIf
put item KAKUTEIf of HAIRETSUf into VVVV
end if
put char 1 of VVVV into me
put char 2 of VVVV into cd fld ("s" & ( char 2 of short name of me ) )
put "dim" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
else
put "dim" into cd fld (NUMB & "m" )
put " " into cd fld ("sev" & NUMB )
end if
end if
end if ---
----end if -----
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON"
end mouseEnter
on mouseLeave
hide cd fld "BALLON"
end mouseLeave
BTAIL
+INFO
s7SCRP
on mouseDown
put "#" & return & " " & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
put line it of menu_list into me
end if
end mouseDown
TAIL
,INFO
7mSCRP
on mouseDown
put " " & return & "m" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
put line it of menu_list into me
end if
end mouseDown
mTAIL
UINFO
button id 85TAIL
VINFO
flatfive1data
(b5)TAIL
WINFO
button id 87TAIL
XINFO
button id 88TAIL
YINFO
button id 89TAIL
ZINFO
button id 90TAIL
[INFO
button id 91TAIL
\INFO
button id 92TAIL
]INFO
flatfive2data
(b5)TAIL
^INFO
field id 94SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON3"
end mouseEnter
on mouseLeave
hide cd fld "BALLON3"
end mouseLeave
Sample songTAIL
_INFO
button id 95SCRP
on mouseUp
play bg sound "myguitar"
answer "==
@COMPOSE IT!
@== (C)1997 Yasuyuki Suzuki" & return & "Dedicated to *ALL* people who loves music."
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON8"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON8"
end mouseLeave
button id 161SCRP
on mouseUp
------
@set hilite of me to true
-----
@put cd fld tempo into tempo
-----
@put 60000/ tempo into REAL
-----
@set the units of bg timer "nome" to milliseconds
-----
@start bg timer "nome" expire in REAL milliseconds
metro
end mouseUp
tempodata
200TAIL
field id 165data
field id 166SCRP
on mouseDown
put "2" & return & "4" & return & "8" & return & "16" into menu_list
put "C,C#,D,D#,E,F,F#,G,G#,A,A#,B,C,C#,D,D#,E,F,F#,G,G#,A,A#,B" into HAIRETSUs
put "C,D
,E,F,G
,B,C,D
,E,F,G
,B" into HAIRETSUf
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B " into HAIRETSUsb ---
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into HAIRETSUfb --
----
global DOOMS
put cd fld "KEY" & cd fld "KEYs" into SUKIYAKI
repeat with z=1 to 12
if item z of HAIRETSUsb is SUKIYAKI then put z into KAZUs
if item z of HAIRETSUfb is SUKIYAKI then put z into KAZUf
end repeat
if KAZUs is empty
then
add SEL to KAZUf
put item KAZUf of HAIRETSUfb into DOOMS
else
add SEL to KAZUs
put item KAZUs of HAIRETSUsb into DOOMS
end if
put DOOMS into cd fld "SOUSIN"
DOOM
--------------------------------
set cursor to 1002 --------**********
repeat with i=HAJIMEDA to OWARIDA
put 0 into REALs
put 0 into REALf
put 0 into BBBB
put char 1 to 2 of cd fld ( "fff" & i ) into ROTT
if ROTT is not empty
then
if char 2 of ROTT is not "#" and char 2 of ROTT is not "
then
put empty into char 2 of ROTT
put 1 into BBBB
end if
repeat with j=1 to 12
if item j of HAIRETSUs is ROTT then put j into REALs
if item j of HAIRETSUf is ROTT then put j into REALf
end repeat
if BBBB is 1
then
put cd fld "KEY" into K
put cd fld "KEYs" into S
put cd fld "KEYm" into M
------char 2 of cd fld ("ggg" & i ) is "#" or
if S is "#" or ( ( S is " " ) and (M is " ") and ( ( K is "G") or ( K is "D") or ( K is "E") or ( K is "B"))) or ( M is "m" and S is " " and ( (K is E ) or (K is B))) or ( (K is "C" ) and (M is " " ) and ( S is " " )) or (( K is "A" ) and (M is "m" ) and (S is " "))
then
put (REALs + SEL) into REALs
put item REALs of HAIRETSUs into KETTEI
put KETTEI into char 1 of cd fld ( "fff" & i)
put item REALs of HAIRETSUsb into BOYON ----
put i into FLDNUM -------------------
HARETSU -------------------------
else
put (REALf + SEL) into REALf
put item REALf of HAIRETSUf into KETTEI
put KETTEI into char 1 of cd fld ( "fff" & i)
put item REALf of HAIRETSUfb into BOYON ----
put i into FLDNUM -------------------
HARETSU -------------------------
end if
else
if REALs is 0
then
put (REALf + SEL) into REALf
put item REALf of HAIRETSUf into KETTEI
put KETTEI into char 1 to 2 of cd fld ( "fff" & i)
put item REALf of HAIRETSUfb into BOYON ----
put i into FLDNUM -------------------
HARETSU -------------------------
end if
if REALf is 0
then
put (REALs + SEL) into REALs
put item REALs of HAIRETSUs into KETTEI
put KETTEI into char 1 to 2 of cd fld ( "fff" & i)
put item REALs of HAIRETSUsb into BOYON ----
put i into FLDNUM -------------------
HARETSU -------------------------
end if
end if
end if
end repeat
set cursor to 1072 ------*******
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON17"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON17"
end mouseLeave
TAB screenSCRP
on mouseUp
global WATASHI
get the TAB1X of cd "MAINSCREEN"
put it into x
get the TAB1Y of cd "MAINSCREEN"
put it into y
put cd fld "BALLONSWITCH" into WATASHI
popup next cd titled "TAB screen 1/2" at x , y
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON5"
end mouseEnter
on mouseLeave
hide cd fld "BALLON5"
end mouseLeave
bitmap id 175SCRP
on mouseUp
play bg sound A440
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "BALLON4"
end mouseEnter
on mouseLeave
hide cd fld "BALLON4"
end mouseLeave
fff1SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
7TAIL
~data
b1SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
hSCRP
on mouseUp
show cd bmp "
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON16"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON16"
end mouseLeave
a1SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
button id 206SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 207SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 208SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 209SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 210SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 211SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 212SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 213SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
c1SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
TTAIL
udata
ggg1SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
7TAIL
mmm1SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
}TAIL
mmm2SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
m7TAIL
button id 221SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "bnext"
end if
end mouseEnter
on mouseLeave
hide cd fld "bnext"
end mouseLeave
on mouseUp
hide cd fld "bnext"
compact stack
put cd fld "
O" into NAMEE
visual effect scroll up
go stack NAMEE
end mouseUp
on mouseDown
put "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
end mouseDown
a2SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
b2SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
b3SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a3SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a4SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a5SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a6SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a7SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
b4SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
b5SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
b6SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
b7SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
c2SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
c3SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
c4SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
TTAIL
c5SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
TTAIL
c6SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
SDTAIL
c7SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
DTAIL
c8SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
field id 267data
7TAIL
$INFO
ggg2SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
#m7-5TAIL
%INFO
ggg3SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
7TAIL
&INFO
ggg4SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
m7TAIL
'INFO
ggg5SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
7TAIL
(INFO
ggg6SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
m7TAIL
)INFO
ggg7SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
7TAIL
*INFO
ggg8SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
dimTAIL
2INFO
fff2SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
F#m7-5TAIL
3INFO
fff3SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
F 7TAIL
4INFO
fff4SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
E m7TAIL
5INFO
fff5SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
7TAIL
6INFO
fff6SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
D m7TAIL
7INFO
fff7SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
G 7TAIL
8INFO
fff8SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
C dimTAIL
9INFO
mmm3SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
:INFO
mmm4SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
;INFO
mmm5SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
<INFO
mmm6SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
=INFO
mmm7SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
>INFO
mmm8SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
?INFO
a9SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
AINFO
a10SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
BINFO
a11SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
EINFO
a12SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
FINFO
a13SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
GINFO
a14SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
HINFO
a15SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
IINFO
button id 329SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
JINFO
button id 330SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
KINFO
button id 331SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
LINFO
button id 332SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
MINFO
button id 333SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
NINFO
button id 334SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
OINFO
button id 335SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
PINFO
button id 336SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
QINFO
fff9SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
RINFO
fff10SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
SINFO
fff11SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
TINFO
fff12SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
UINFO
fff13SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
VINFO
fff14SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
WINFO
fff15SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
XINFO
fff16SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
ZINFO
c9SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
[INFO
c10SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
\INFO
c11SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
]INFO
c12SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
^INFO
c13SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
_INFO
c14SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
`INFO
c15SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
aINFO
c16SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
bINFO
b9SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
cINFO
b10SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
dINFO
b11SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
eINFO
b12SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
fINFO
b13SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
hINFO
b14SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
iINFO
b15SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
jINFO
ggg9SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
kINFO
ggg10SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
lINFO
ggg11SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
nINFO
ggg12SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
pINFO
ggg13SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
qINFO
ggg14SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
rINFO
ggg15SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
sINFO
ggg16SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
tINFO
mmm9SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
uINFO
mmm10SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
vINFO
mmm11SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
wINFO
mmm12SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
xINFO
mmm13SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
yINFO
mmm14SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
zINFO
mmm15SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
{INFO
mmm16SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
|INFO
button id 380SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
}INFO
button id 381SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
~INFO
button id 382SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 383SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 384SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 386SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 387SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
button id 389SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON10"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON10"
end mouseLeave
a17SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a18SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a19SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a20SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a21SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a8SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
a16SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
fff17SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
fff18SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
fff19SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
fff20SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
fff21SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
fff22SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
fff23SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
fff24SCRP
on mouseUp
global SELEC
put char 4 of the short name of me into SELEC
put char 5 of the short name of me after SELEC
show cd group "TABLET"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON11"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON11"
end mouseLeave
c17SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
b17SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
c18SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
b18SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
c19SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
b19SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
c20SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
b20SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
c21SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
b21SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
c22SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
b8SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
c23SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
b16SCRP
on mouseDown
global SELECA
put char 2 of the short name of me into SELECA
put char 3 of the short name of me after SELECA
put " " & return & "
" & return & "
~" & return & "
u" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1
then
put empty into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 2
then
put cd bmp "
" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 3
then
put cd bmp "
~" into cd bmp ( "A" & SELECA)
put empty into cd bmp ( "B" & SELECA)
end if
if it is 4
then
put cd bmp "
u" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
if it is 5
then
put cd bmp "
" into cd bmp ( "B" & SELECA)
put empty into cd bmp ( "A" & SELECA)
end if
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON12"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON12"
end mouseLeave
c24SCRP
on mouseDown
put " " & return & "
N" & return & "
g" & return & "
g" & return & "
[" & return & "
g" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
if it is 1 then put empty into me
if it is 2 then put "T" into me
if it is 3 then put "SD" into me
if it is 4 then put "D" into me
if it is 5 then put "SDM" into me
if it is 6 then put "DD" into me
end if
end mouseDown
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON13"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON13"
end mouseLeave
ggg17SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
ggg18SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
ggg19SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
ggg20SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
ggg21SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
ggg22SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
ggg23SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
ggg24SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON15"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON15"
end mouseLeave
mmm17SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
mmm18SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
mmm19SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
mmm20SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
mmm21SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
mmm22SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
mmm23SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
mmm24SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON14"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON14"
end mouseLeave
hSCRP
on mouseUp
hide me
end mouseUp
&&&&
?INFO
noneSCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
global SCONE
put "C " & return & "A m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
>INFO
flat1SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
global SCONE
put "F " & return & "D m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
=INFO
flat2SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "B
" & return & "G m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
<INFO
flat3SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "E
" & return & "C m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
;INFO
flat4SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "A
" & return & "F m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
6INFO
flat6SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "G
" & return & "E
m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
:INFO
flat5SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "D
" & return & "B
m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
5INFO
flat7SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "C
" & return & "A
m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp "HYOJI"
end if
hide cd group "scopup"
ANWAY
end mouseDown
OINFO
sharp1SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "G " & return & "E m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
NINFO
sharp2SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "D " & return & "B m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
MINFO
sharp3SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "A " & return & "F#m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
LINFO
sharp4SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "E " & return & "C#m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
KINFO
sharp5SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "B " & return & "G#m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
JINFO
sharp6SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "F# " & return & "D#m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
TABLETdata
IINFO
sharp7SCRP
on mouseEnter
set the inkeffect of the target to invert
end mouseEnter
on mouseLeave
set the inkeffect of the target to none
end mouseLeave
on mouseDown
GLOBAL SCONE
put "C# " & return & "A#m" into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0
then
put line it of menu_list into SCONE
put me into cd bmp HYOJI
end if
hide cd group "scopup"
ANWAY
end mouseDown
field id 269SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
field id 268SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7TAIL
field id 266SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7TAIL
field id 250SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
6TAIL
field id 253SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
9TAIL
field id 254SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
9/6TAIL
field id 255SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
6/7TAIL
field id 256SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
9TAIL
field id 257SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
11TAIL
field id 258SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
11TAIL
field id 259SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
11#TAIL
field id 260SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
13TAIL
field id 261SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
sus4TAIL
field id 262SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7sus4TAIL
field id 263SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
dimTAIL
field id 264SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
augTAIL
INFO
field id 265SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7+5TAIL
field id 285SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
9+5TAIL
field id 270SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7-5TAIL
field id 271SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7-9TAIL
field id 272SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7-10TAIL
field id 273SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
9-5TAIL
field id 274SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7+9-5TAIL
field id 275SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7-9+5TAIL
field id 276SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7-9-5TAIL
field id 277SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
mTAIL
field id 278SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
m7TAIL
field id 279SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
7TAIL
field id 280SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
m6TAIL
field id 281SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
m9TAIL
field id 282SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
m9/6TAIL
field id 283SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
m7-5TAIL
field id 284SCRP
on mouseUp
global SELEC
put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & me ) into cd fld ( "GGG" & SELEC )
end mouseUp
m7-9TAIL
ROOTSCRP
on mouseDown
put "C" & return & "D" & return & "E" & return & "F" & return & "G" &return & "A" & return & "B" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
put line it of menu_list into me
----B#,,F
if cd fld "ROOT" is "B" and cd fld "ROOTs" is "#"
then
put "C" into cd fld "ROOT"
put " " into cd fld "ROOTs"
end if
if cd fld "ROOT" is "E" and cd fld "ROOTs" is "#"
then
put "F" into cd fld "ROOT"
put " " into cd fld "ROOTs"
end if
if cd fld "ROOT" is "F" and cd fld "ROOTs" is "
then
put "E" into cd fld "ROOT"
put " " into cd fld "ROOTs"
end if
end if---------
end mouseDown
CTAIL
INFO
ROOTsSCRP
on mouseDown
put " " & return & "#" & return & "
" & return into menu_list
popupMenu menu_list at the mouseLoc
if it is not 0 then
put line it of menu_list into me
----B#,,F
if cd fld "ROOT" is "B" and cd fld "ROOTs" is "#"
then
put "C" into cd fld "ROOT"
put " " into cd fld "ROOTs"
end if
if cd fld "ROOT" is "E" and cd fld "ROOTs" is "#"
then
put "F" into cd fld "ROOT"
put " " into cd fld "ROOTs"
end if
if cd fld "ROOT" is "F" and cd fld "ROOTs" is "
then
put "E" into cd fld "ROOT"
put " " into cd fld "ROOTs"
end if
end if---------
end mouseDown
TAIL
"INFO
field id 290data
ROOTTAIL
#INFO
field id 291data
BTAIL
on mouseUp
global SELEC
ask "
put it into HOGE
put cd fld "ROOT" & cd fld "ROOTs" & it into cd fld ( "fff" & SELEC )
hide cd group "TABLET"
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if cd fld "ROOTS" is "#" or cd fld "ROOTS" is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if cd fld "ROOTS" is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is ( cd fld "ROOT" & cd fld "ROOTs" )
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put ( ( item GETYOU of GREEK ) & HOGE ) into cd fld ( "GGG" & SELEC )
end mouseUp
CLEAR ALLSCRP
on mouseUp
answer "
H" with "
" or "
if it is "
then
put 1000 into CURS
repeat with i=1 to 24
add 1 to CURS
if CURS = 1005 then put 1001 into CURS
set the cursor to CURS
put empty into cd fld ( "fff" & i)
put empty into cd fld ( "ggg" & i)
put empty into cd fld ( "mmm" & i)
put empty into cd fld ( "c" & i)
end repeat
repeat with i=1 to 21
add 1 to CURS
if CURS = 1005 then put 1001 into CURS
set the cursor to CURS
put empty into cd bmp ( "a" & i )
put empty into cd bmp ( "b" & i )
end repeat
end if
set the cursor to 1072
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON9"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON9"
end mouseLeave
on mouseUp
hide cd group "TABLET"
end mouseUp
on mouseUp
global SELEC
put empty into cd fld ( "fff" & selec )
put empty into cd fld ( "ggg" & selec )
hide cd group "TABLET"
end mouseUp
membersdata
field id 269
the reference of field id 268
the reference of field id 267
the reference of field id 266
the reference of field id 250
the reference of field id 253
the reference of field id 254
the reference of field id 255
the reference of field id 256
the reference of field id 257
the reference of field id 258
the reference of field id 259
the reference of field id 260
the reference of field id 261
the reference of field id 262
the reference of field id 263
the reference of field id 264
the reference of field id 265
the reference of field id 285
the reference of field id 270
the reference of field id 271
the reference of field id 272
the reference of field id 273
the reference of field id 274
the reference of field id 275
the reference of field id 276
the reference of field id 277
the reference of field id 278
the reference of field id 279
the reference of field id 280
the reference of field id 281
the reference of field id 282
the reference of field id 283
the reference of field id 284
the reference of field id 287
the reference of field id 288
the reference of field id 290
the reference of field id 291
the reference of field id 451
the reference of field id 286
the reference of button id 450
sev1SCRP
on mouseDown
end mouseDown
7TAIL
sev2SCRP
on mouseDown
end mouseDown
7TAIL
sev3SCRP
on mouseDown
end mouseDown
7TAIL
sev4data
7TAIL
sev5SCRP
on mouseDown
end mouseDown
7TAIL
sev6SCRP
on mouseDown
end mouseDown
7TAIL
sev7SCRP
on mouseDown
end mouseDown
7TAIL
BALLONdata
BTAIL
bnextdata
BTAIL
BALLON2data
BALLON3data
BTAIL
BALLON4data
OA=440TAIL
BALLON5data
BALLONSCRP
on mouseUp
if cd fld "BALLONSWITCH" is "ON"
then
answer "
H" with "
" or "
if it is "
" then put "OFF" into cd fld "BALLONSWITCH"
exit mouseUp
end if
if cd fld "BALLONSWITCH" is "OFF"
then
answer "
H" with "
" or "
if it is "
" then put "ON" into cd fld "BALLONSWITCH"
exit mouseUp
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "BALLON7"
end if
end mouseEnter
on mouseLeave
hide cd fld "BALLON7"
end mouseLeave
BALLONSWITCHdata
ONTAIL
BALLON7data
BTAIL
BALLON8data
....TAIL
BALLON9data
BTAIL
BALLON10data
BALLON11data
BTAIL
BALLON13data
)TAIL
BALLON12data
BTAIL
BALLON14data
)TAIL
BALLON15data
BTAIL
BALLON16data
BALLON17data
)TAIL
BALLON18data
)TAIL
OSCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "bnextname"
end if
end mouseEnter
on mouseLeave
hide cd fld "bnextname"
end mouseLeave
button id 485SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "bprev"
end if
end mouseEnter
on mouseLeave
hide cd fld "bprev"
end mouseLeave
on mouseUp
hide cd fld "bprev"
compact stack
put cd fld "
O" into NAMEE
visual effect scroll down
go stack NAMEE
end mouseUp
OSCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "bprevname"
end if
end mouseEnter
on mouseLeave
hide cd fld "bprevname"
end mouseLeave
bprevdata
BTAIL
bnextnamedata
jTAIL
bprevnamedata
jTAIL
BALLON1data
BTAIL
flatfive3data
(b5)TAIL
flat1data
flat2data
flat3data
sousinbuttonSCRP
on mouseUp
global DOOMS
put cd fld "SOUSIN" into DOOMS
DOOM
end mouseUp
SOUSINdata
C TAIL
b2nddata
BTAIL
bdiatonicdata
BTAIL
button id 501SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "bdiatonic"
end if
end mouseEnter
on mouseLeave
hide cd fld "bdiatonic"
end mouseLeave
button id 502SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "bmetro"
end if
end mouseEnter
on mouseLeave
hide cd fld "bmetro"
end mouseLeave
bmetrodata
BTAIL
on mouseUp
show cd fld "sdmfld"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON"
then
show cd fld "bsdm"
end if
end mouseEnter
on mouseLeave
hide cd fld "bsdm"
end mouseLeave
sdmfldSCRP
on mouseUp
hide me
end mouseUp
---------------------------
m7-5
yclick to erase
zTAIL
bsdmdata
BTAIL
bgenelaterdata
B......
BTAIL
on mouseUp
answer "Compose It!
H" with "OK" or "
if it is "OK"
then
quit
end if
end mouseUp
II1)JJ@
Iy!)JK
IA!)JJ
TABSCREEN1/2SCRP
on openCard
global WATASHI
put WATASHI into cd fld "BALLONSWITCH"
end openCard
tab2x
tab2y
234card
(>LST
chord1SCRP
on mouseUp y , x
if cell y , x of me is empty
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y,x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y , x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put empty into cell y , x of me
exit mouseUp
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bmain"
end mouseEnter
on mouseLeave
hide cd fld "bmain"
end mouseLeave
MOCELL10
field id 2SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bname"
end mouseEnter
on mouseLeave
hide cd fld "bname"
end mouseLeave
7TAIL
kaihou1SCRP
on mouseUp y , x
if cell y , x of me is empty
then
put "
" into cell y , x of me
else
if cell y,x of me is "
then
put "
~" into cell y , x of me
else
if cell y,x of me is "
then
put empty into cell y , x of me
end if
end if
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bopen"
end mouseEnter
on mouseLeave
hide cd fld "bopen"
end mouseLeave
MOCELL10
button id 4SCRP
on mouseUp
put empty into cd picklist "chord1"
put empty into cd picklist "kaihou1"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bclear"
end mouseEnter
on mouseLeave
hide cd fld "bclear"
end mouseLeave
field id 6SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bname"
end mouseEnter
on mouseLeave
hide cd fld "bname"
end mouseLeave
field id 7SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bname"
end mouseEnter
on mouseLeave
hide cd fld "bname"
end mouseLeave
field id 8SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bname"
end mouseEnter
on mouseLeave
hide cd fld "bname"
end mouseLeave
field id 15SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bname"
end mouseEnter
on mouseLeave
hide cd fld "bname"
end mouseLeave
field id 16SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bname"
end mouseEnter
on mouseLeave
hide cd fld "bname"
end mouseLeave
CdimTAIL
KINFO
button id 75SCRP
on mouseUp
put the loc of cd window into ABC
set the TAB1X of cd "MAINSCREEN" to item 1 of ABC
set the TAB1Y of cd "MAINSCREEN" to item 2 of ABC
hide cd fld "breturn"
dismiss
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "breturn"
end mouseEnter
on mouseLeave
hide cd fld "breturn"
end mouseLeave
TINFO
chord2SCRP
on mouseUp y , x
if cell y , x of me is empty
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y,x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y , x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put empty into cell y , x of me
exit mouseUp
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bmain"
end mouseEnter
on mouseLeave
hide cd fld "bmain"
end mouseLeave
MOCELL10
UINFO
chord3SCRP
on mouseUp y , x
if cell y , x of me is empty
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y,x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y , x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put empty into cell y , x of me
exit mouseUp
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bmain"
end mouseEnter
on mouseLeave
hide cd fld "bmain"
end mouseLeave
MOCELL10
VINFO
chord4SCRP
on mouseUp y , x
if cell y , x of me is empty
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y,x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y , x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put empty into cell y , x of me
exit mouseUp
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bmain"
end mouseEnter
on mouseLeave
hide cd fld "bmain"
end mouseLeave
MOCELL10
WINFO
chord5SCRP
on mouseUp y , x
if cell y , x of me is empty
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y,x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y , x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put empty into cell y , x of me
exit mouseUp
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bmain"
end mouseEnter
on mouseLeave
hide cd fld "bmain"
end mouseLeave
MOCELL10
XINFO
chord6SCRP
on mouseUp y , x
if cell y , x of me is empty
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y,x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put "
" into cell y , x of me
exit mouseUp
end if
if cell y , x of me is "
then
repeat with i=1 to 4
put empty into cell i,x of me
end repeat
put empty into cell y , x of me
exit mouseUp
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bmain"
end mouseEnter
on mouseLeave
hide cd fld "bmain"
end mouseLeave
MOCELL10
YINFO
button id 89SCRP
on mouseUp
put empty into cd picklist "chord2"
put empty into cd picklist "kaihou2"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bclear"
end mouseEnter
on mouseLeave
hide cd fld "bclear"
end mouseLeave
ZINFO
button id 90SCRP
on mouseUp
put empty into cd picklist "chord3"
put empty into cd picklist "kaihou3"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bclear"
end mouseEnter
on mouseLeave
hide cd fld "bclear"
end mouseLeave
[INFO
button id 91SCRP
on mouseUp
put empty into cd picklist "chord6"
put empty into cd picklist "kaihou6"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bclear"
end mouseEnter
on mouseLeave
hide cd fld "bclear"
end mouseLeave
\INFO
button id 92SCRP
on mouseUp
put empty into cd picklist "chord5"
put empty into cd picklist "kaihou5"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bclear"
end mouseEnter
on mouseLeave
hide cd fld "bclear"
end mouseLeave
]INFO
button id 93SCRP
on mouseUp
put empty into cd picklist "chord4"
put empty into cd picklist "kaihou4"
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bclear"
end mouseEnter
on mouseLeave
hide cd fld "bclear"
end mouseLeave
^INFO
kaihou2SCRP
on mouseUp y , x
if cell y , x of me is empty
then
put "
" into cell y , x of me
else
if cell y,x of me is "
then
put "
~" into cell y , x of me
else
if cell y,x of me is "
then
put empty into cell y , x of me
end if
end if
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bopen"
end mouseEnter
on mouseLeave
hide cd fld "bopen"
end mouseLeave
MOCELL10
_INFO
kaihou3SCRP
on mouseUp y , x
if cell y , x of me is empty
then
put "
" into cell y , x of me
else
if cell y,x of me is "
then
put "
~" into cell y , x of me
else
if cell y,x of me is "
then
put empty into cell y , x of me
end if
end if
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bopen"
end mouseEnter
on mouseLeave
hide cd fld "bopen"
end mouseLeave
MOCELL10
`INFO
kaihou6SCRP
on mouseUp y , x
if cell y , x of me is empty
then
put "
" into cell y , x of me
else
if cell y,x of me is "
then
put "
~" into cell y , x of me
else
if cell y,x of me is "
then
put empty into cell y , x of me
end if
end if
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bopen"
end mouseEnter
on mouseLeave
hide cd fld "bopen"
end mouseLeave
MOCELL10
aINFO
kaihou5SCRP
on mouseUp y , x
if cell y , x of me is empty
then
put "
" into cell y , x of me
else
if cell y,x of me is "
then
put "
~" into cell y , x of me
else
if cell y,x of me is "
then
put empty into cell y , x of me
end if
end if
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bopen"
end mouseEnter
on mouseLeave
hide cd fld "bopen"
end mouseLeave
MOCELL10
bINFO
kaihou4SCRP
on mouseUp y , x
if cell y , x of me is empty
then
put "
" into cell y , x of me
else
if cell y,x of me is "
then
put "
~" into cell y , x of me
else
if cell y,x of me is "
then
put empty into cell y , x of me
end if
end if
end if
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bopen"
end mouseEnter
on mouseLeave
hide cd fld "bopen"
end mouseLeave
MOCELL10
hINFO
button id 104SCRP
on mouseUp
global WATASHI
get the TAB2X of cd "TABSCREEN1/2"
put it into x
get the TAB2Y of cd "TABSCREEN1/2"
put it into y
put cd fld "BALLONSWITCH" into WATASHI
popup next cd titled "TAB screen 2/2" at x , y
end mouseUp
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bnext"
end mouseEnter
on mouseLeave
hide cd fld "bnext"
end mouseLeave
iINFO
field id 105SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bflet"
end mouseEnter
on mouseLeave
hide cd fld "bflet"
end mouseLeave
jINFO
field id 106SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bflet"
end mouseEnter
on mouseLeave
hide cd fld "bflet"
end mouseLeave
2TAIL
kINFO
field id 107SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bflet"
end mouseEnter
on mouseLeave
hide cd fld "bflet"
end mouseLeave
12TAIL
lINFO
field id 108SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bflet"
end mouseEnter
on mouseLeave
hide cd fld "bflet"
end mouseLeave
12TAIL
mINFO
field id 109SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bflet"
end mouseEnter
on mouseLeave
hide cd fld "bflet"
end mouseLeave
12TAIL
nINFO
field id 110SCRP
on mouseEnter
if cd fld "BALLONSWITCH" is "ON" then show cd fld "bflet"
end mouseEnter
on mouseLeave
hide cd fld "bflet"
end mouseLeave
12TAIL
oINFO
bnamedata
pINFO
bfletdata
qINFO
bmaindata
rINFO
bcleardata
sINFO
bopendata
tINFO
bnextdata
uINFO
breturndata
wINFO
BALLONSWITCHdata
ONTAIL
wwww$
wwww
wwww$
wwww$
wwww$
on openStack
set the fullscreen to false
show menubar
end openStack
on metro -----
put cd fld tempo into tempo
put 60000/ tempo into REAL
put the Msecs into JIKAN
repeat until the mouse is down
if REAL < ( ( the Msecs ) - JIKAN )
then
play bg sound "metro"
put the Msecs into JIKAN
end if
end repeat
end metro
on quit
compact stack
pass quit
end quit
on DOOM
put "C" & return & "D" & return & "E" & return & "F" & return & "G" &return & "A" & return & "B" & return into menu_list
-----popupMenu menu_list at the mouseLoc
global DOOMS
put char 1 of DOOMS into cd fld "KEY"
put char 2 of DOOMS into cd fld "KEYs"
----if it is not 0 then
----put line it of menu_list into me
repeat with i=1 to 7
put "7" into cd fld ( "sev" & i )
end repeat
----B#,,F
if cd fld KEY is "B" and cd fld KEYs is "#"
then
put "C" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
if cd fld KEY is "E" and cd fld KEYs is "#"
then
put "F" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
if cd fld KEY is "F" and cd fld KEYs is "
then
put "E" into cd fld "KEY"
put " " into cd fld "KEYs"
end if
-------
global REALKEY
put cd fld KEY into KEY
put cd fld KEYm into KEYm
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALKEY
if KEY is "D" then put 3 into REALKEY
if KEY is "E" then put 5 into REALKEY
if KEY is "F" then put 6 into REALKEY
if KEY is "G" then put 8 into REALKEY
if KEY is "A" then put 10 into REALKEY
if KEY is "B" then put 12 into REALKEY
if KEYs is "#" then put ( REALKEY + 1 ) into REALKEY
if KEYs is "
" then put ( REALKEY - 1 ) into REALKEY
if REALKEY is 0 then put 12 into REALKEY
--------
if cd fld "KEYm" is " "
then
put "
,m,m,
, ,m,m" into MEJAMI
put "1,3,5,6,8,10,12" into KEYHAI
hide cd fld "flat1"
hide cd fld "flat2"
hide cd fld "flat3"
hide cd fld "flatfive3"
hide cd fld "flatfive1"
else
put "m,m,
,m, ,
, " into MEJAMI
put "1,3,4,6,8,9,11" into KEYHAI
show cd fld "flat1"
show cd fld "flat2"
show cd fld "flat3"
hide cd fld "flatfive3"
hide cd fld "flatfive1"
end if
repeat with i =1 to 7
put item i of MEJAMI into cd fld ( i & "m" )
end repeat
--------
global CHRs , CHRf , REAL , BGAG
put KEYs into SHAFLA
repeat with i = 1 to 7
get item i of KEYHAI
add ( REALKEY - 1 ) to it
if it > 12 then put ( it - 12 ) into it
put it into REAL
NAMtoCHR
put ( (cd fld "KEY" )& ( cd fld "KEYs") & ( cd fld "KEYm" ) ) into BGAG
if BGAG is "G " or BGAG is "D " or BGAG is "A " or BGAG is "E " or BGAG is "B " or BGAG is "E m" or BGAG is "B m" or cd fld "KEYs" is "#"
then
put char 1 of CHRs into cd fld ("K" & i)
put char 2 of CHRs into cd fld ("s" & i)
else
put char 1 of CHRf into cd fld ("K" & i)
put char 2 of CHRf into cd fld ("s" & i)
end if
end repeat
------
-- c
if cd fld "KEY" is "C" and cd fld "KEYs" is "
then
put "C" into cd fld "K1"
put "
" into cd fld "S1"
end if
if cd fld "KEYm" is "m"
then
show cd fld "flatfive1"
hide cd fld "flatfive2"
else
show cd fld "flatfive2"
hide cd fld "flatfive1"
end if
---------
if BGAG is "C
" or BGAG is "A
m" then put cd bmp "flat7" into cd bmp "HYOJI"
if BGAG is "G
" or BGAG is "E
m" then put cd bmp "flat6" into cd bmp "HYOJI"
if BGAG is "D
" or BGAG is "B
m" then put cd bmp "flat5" into cd bmp "HYOJI"
if BGAG is "A
" or BGAG is "F m" then put cd bmp "flat4" into cd bmp "HYOJI"
if BGAG is "E
" or BGAG is "C m" then put cd bmp "flat3" into cd bmp "HYOJI"
if BGAG is "B
" or BGAG is "G m" then put cd bmp "flat2" into cd bmp "HYOJI"
if BGAG is "F " or BGAG is "D m" then put cd bmp "flat1" into cd bmp "HYOJI"
if BGAG is "C " or BGAG is "A m" then put cd bmp "none" into cd bmp "HYOJI"
if BGAG is "G " or BGAG is "E m" then put cd bmp "sharp1" into cd bmp "HYOJI"
if BGAG is "D " or BGAG is "B m" then put cd bmp "sharp2" into cd bmp "HYOJI"
if BGAG is "A " or BGAG is "F#m" then put cd bmp "sharp3" into cd bmp "HYOJI"
if BGAG is "E " or BGAG is "C#m" then put cd bmp "sharp4" into cd bmp "HYOJI"
if BGAG is "B " or BGAG is "G#m" then put cd bmp "sharp5" into cd bmp "HYOJI"
if BGAG is "F# " or BGAG is "D#m" then put cd bmp "sharp6" into cd bmp "HYOJI"
if BGAG is "C# " or BGAG is "A#m" then put cd bmp "sharp7" into cd bmp "HYOJI"
----end if---------
end DOOM
on NAMtoCHR
global REAL , CHRs , CHRf
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B " into CHRLSTs
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into CHRLSTf
put item REAL of CHRLSTs into CHRs
put item REAL of CHRLSTf into CHRf
end NAMtoCHR
------------------------
on HARETSU
----global SELEC
----put ( cd fld "root" & cd fld "roots" & me ) into cd fld ( "fff" & SELEC )
----hide cd group "TABLET"
global FLDNUM
global BOYON
------
global REALROOT
put cd fld KEY into KEY
put cd fld KEYs into KEYs
if KEY is "C" then put 1 into REALROOT
if KEY is "D" then put 3 into REALROOT
if KEY is "E" then put 5 into REALROOT
if KEY is "F" then put 6 into REALROOT
if KEY is "G" then put 8 into REALROOT
if KEY is "A" then put 10 into REALROOT
if KEY is "B" then put 12 into REALROOT
if KEYs is "#" then put ( REALROOT + 1 ) into REALROOT
if KEYs is "
" then put ( REALROOT - 1 ) into REALROOT
if char 2 of BOYON is "#" or char 2 of BOYON is " "
then
put "C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C ,C#,D ,D#,E ,F ,F#,G ,G#,A ,A#,B ,C " into KENBAN
end if
if char 2 of BOYON is "
then
put "C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B ,C ,D
,D ,E
,E ,F ,G
,G ,A
,A ,B
,B " into KENBAN
end if
repeat with i = REALROOT to ( REALROOT + 11 )
put item i of KENBAN after HAIRETSU
put "," after HAIRETSU
end repeat
repeat with i = 1 to 12
if item i of HAIRETSU is BOYON
then
put i into GETYOU
end if
end repeat
put "
" into GREEK
put item GETYOU of GREEK into char 1 to 2 of cd fld ( "GGG" & FLDNUM ) -------